:root {
  --app-viewport-height: 100vh;
  --tg-safe-area-inset-top: env(safe-area-inset-top, 0px);
  --tg-safe-area-inset-right: env(safe-area-inset-right, 0px);
  --tg-safe-area-inset-bottom: env(safe-area-inset-bottom, 0px);
  --tg-safe-area-inset-left: env(safe-area-inset-left, 0px);
  background: #07131f;
  color-scheme: dark;
}

html,
body {
  width: 100%;
  height: var(--app-viewport-height);
  margin: 0;
  overflow: hidden;
  overscroll-behavior: none;
  touch-action: none;
  background: #07131f;
}

#GameCanvas {
  /* Cocos owns the landscape rotation and writes the canvas dimensions itself.
     Do not override its position or size here.  Safe-area padding changes the
     canvas box before that rotation and can leave an uncovered edge. */
  padding: 0;
  box-sizing: border-box;
}

#Cocos2dGameContainer {
  background: #07131f;
}
